The Common Reality

The Common Reality

MVP design

I have an idea of what I want, but not the time

Andrew Hall's avatar
Andrew Hall
Jul 25, 2024
∙ Paid
Share

This is the third article in my mini-series about building an app. Full transparency, it is for Paid subscribers. Check out the first two iterations to catch-up: What's the problem and Decisions and implications.

Once you have your core requirements for a solution, it is time to figure out the initial design of the experience. Solutions with user interfaces make design work so much easier because we are all, generally, visual people. Good design is tricky for a few reasons:

  1. Good design is obvious. It says to you “there was no other way to do this that would be as good as this, you’re welcome.”

  2. Good design is simple. The solution should not be cluttered or distracting. It should solve the problem and nothing more.

Keep reading with a 7-day free trial

Subscribe to The Common Reality to keep reading this post and get 7 days of free access to the full post archives.

Already a paid subscriber? Sign in
© 2025 Andrew Hall
Privacy ∙ Terms ∙ Collection notice
Start writingGet the app
Substack is the home for great culture